Const vs Readonly
The value of your const property is set at compile time and can’t change at runtime. Where the const is used in the callee, this value is replaced by the compiler. This can lead to versioning problems if your const changes in later versions.
So if you have version 1 of a class library, and the constant value is “3”, and then you change this value in version 2 to “5”, you will get some unpredictable things happening, possibly breaking your code. The image below shows a class called Tester, that in version 1 had CONST_B as “3” then in version 2 changed this to “5”. It’s a crude example but you get an idea of how the compiler is using the field from the tooltip.
The readonly keyword marks the field as unchangeable. However the property can be changed inside the constructor of the class. If the field is also static, then the same applies but inside the static constructor. This means the problems with versioning you get with the const keyword are removed, the value isn’t replaced by the compiler but rather a field exists with metadata.
The readonly only keyword can also be combined with static to make it act in the same way as a const (atleast on the surface). There is a marked difference when you look at the IL between the two. In the image below MYVALUE2 is static readonly, MYVALUE3 is readonly (no static), CONSTB is just marked as const.
You can see that const fields are marked as “literal” while readonly is “initonly”. Initonly is also a keyword in managed C++. In terms of memory management of the two, I assume that static ‘literals’ are stored on the stack with value types, being limited to value types only.
public class example
public const int Example_CONST_VALUE = 2; //Constant compliler
public readonly int ReadOnly_VALUE;
I_RO_VALUE = 3; // Update in constructor